Ray Tracer

I have maybe 4 or five directories and random projects of various ray marchers and ray tracers that I have made over the years. Probably the most useful one that I ever made was to render the mandlebrot set. I did this in 3D by rendering a mandlebulb. This is another project where almost nothing still exists of it. I have but one image, which I actually use as the header for my LinkedIn.

That can be seen here:

Mandlebulb

For a while I was working on making a voxel game using ray marching. I always struggled to make the edges of voxels align and not be blurry. This can be seen below with one of my versions:

Ray Marched Boxes

I would like to implement another project in this type again in future, but I do not know if that is really in the books for me at the moment.

One of the better impelemntations I ever made was here, once again a voxel implementation, this one ran on the CPU, and was full ray tracing.

Ray Traced Voxels